Greetings survivors and friends, Shadowfrax
here with your weekly enlightening on all things Rust development, and as we move further
into the dark and salty depths of January, things are starting to pick up with multiple
projects being worked on.. First of all, as I mentioned, and will mention
again, next Thursday 23rd of Jan there will be a mandatory update to add what looks to
be some Lunar new year content including – but not necessarily limited to – fireworks..
Which should be a cheaper option to the ones we have currently.. and they’re being handled
on a branch called boomer_iteration.. ok Not sure on whether these will be free or
a paid item.. But I’ll let you know as soon as I find out.. And of course, in case you
were worrying about it, the mandatory update won’t be a forced wipe.. That’ll happen as
usual instead on the first Thursday of Feb. And what exactly will be in THAT update hmmmm?..
Will there be cars? It’s hard to tell because so much work still seems to be happening with
them in the commits log.. I tell you what.. they’d better be amazing after all this wait..
I’m starting to experience burnout over them.. Midi support works now I’m pleased to say!
What you need to do currently is create a new folder called ‘instruments’ in your Rust
install folder (only on staging at the moment), put your midis in there… Then once in game,
and with an instrument in hand of course, all you need to do is type Instruments.playrecording
followed by the name of the midi, in the f1 console to start emitting notes! Which means
stuff like this is a lot easier to achieve now… I mentioned a branch called Farming2 last
week was being worked on, which will see a rework to plant genetics, and breeding.. plus
some new items such as fertiliser and compost, talking of which you may or may not remember
me showing you this model of a composter back in 2018, that has been in CONCEPT LIMBO ever
since.. and I’m not sure if this is still going to be used.. but apparently many items
will be compostable, and different items will produce different amounts of fertiliser, which
will boost growth rate.. And here’s just an idea.. but fertiliser in
the wrong hands and with certain other ingredients can sometimes.. open doors for you.. If you
know what I mean.. Might give more incentive to create that huge pumpkin farm.. or abattoir..
As far as I know though this is just about food.. As well as this, it looks like we’ll be getting
some new life stats, to keep track of our accomplishments.. and failures.. such as headshots,
flight time, player/animal/scientist kills, number of hours spent reeeing etc etc There are some new admin commands, useful
mainly for cinematics.. which I am into of course.. Player.wakeup – Wakes a sleeping player up,
and Player.wakeupall – Causes all sleepers in the server to stand up. Useful for waking
bots up after a server restart.. Inventory.copyto – Copies a players inventory
to the player in front of them And Inventory.equipslot and Inventory.equipslottarget
can be used to put certain items into player’s equipment.. But what I’ll do is leave the
details of how to use these in the description if you’re interested..
From the commits it looks like hit detection & Hitboxes are being worked on as part of
the the skeleton optimisation branch.. And we’ll have to wait and see how that improves
things.. And in the f1 menu, you can now search for
an item at the bottom, instead of trawling through the tabs at the top.. I’ll have more info for you next week no doubt,
so make sure to subscribe, smack the bell for what it’s worth and leave me likes, comments,
second comments and whatever else down below.. Follow me over on Twitch, Twitter, Facebook,
Discord and my steeeeam group, plus support me on Patreon and I’ll catch you all soon
but in the meantime keep calm and stay rusty cheerio